Last Wish Raid
Looking to run through Last wish? Let's get together and do just that! Need help running through or simply just love Last wish? Come on down and join up! See you there!
Looking to run through Last wish? Let's get together and do just that! Need help running through or simply just love Last wish? Come on down and join up! See you there!
(shepra run) Equilibrium. Teaching the whole dungeon throughout the day, bring your “A” game, some snacks, and drinks. Game on!
A fractured Pyramid ship hangs suspended above Neptune, its surface twisted and overgrown with alien growths. As the fireteam advances, eerie silence gives way to pulsing energy and unfamiliar life spreading through the Darkness. This is the Root of Nightmares—a place where Light and Dark collide, and something ancient is awakening. To stop the corruption from taking hold, Guardians must push forward into the heart of the nightmare before it spreads beyond control.
All Helldivers of Super Earth! Your presence is required in order to further delve into enemy territory. D10 full operation squid blitz runs. All are welcome to join.
Join us for a Sherpa Teaching Run of the Epic Desert Perpetual raid! This session is designed for players who want to take the next step into the Epic version of the raid after already learning and clearing Normal Desert Perpetual. Prerequisites • At least one full clear of the normal Desert Perpetual raid • Working understanding of all encounter mechanics • Willingness to listen, learn, and communicate What to Expect Myself and Tkoolio will walk the team through: • Key differences between Normal and Epic • Advanced mechanics and role responsibilities • Clean strategies for each encounter • Tips to improve consistency and survivability This is a learning-focused run so ask questions, take your time, and be ready to work together.
Sherpa run, made for Charlie
Deep within the Black Garden lies the Garden of Salvation, a place where the Vex worship the Darkness and reality grows wild and unchecked. Massive structures twist through endless foliage as machines and nature merge into something unnatural. As Guardians enter the Garden, they step into a sacred battlefield where the Vex defend their faith, and only by unraveling its secrets can the Darkness’s influence be stopped.
This event is a start of a more advanced tutorial for Helldivers 2 and its mechanics for newer and interested people. It is going over mechanics and general tricks to keep you liberating for lady Democracy herself.
Helldivers of Super Earth! Need currency to unluck Warbonds and better equipment? Come chill with a group and efficiently farm up super credits and medals with ease. All are welcome to join and spread managed democracy.
Doing a few triumphs to get me my fate breaker seal. They are as followed: kill Wyvrens with super damage, never block Templar tp, and kill 2 or more gorgons within 3 seconds.
Doing a run with my buddy then we will both help out others with runs of their own
Helldivers must roll a 10-sided die to select one of the following Wizards. Rolling a 10 grants a free pick. The Gas Wizard, The Laser Wizard, The Fire Wizard, The Lightning Wizard, The Meteor Wizard, The Chaos Wizard, Fisticuffs Fiona, The Cleric, The Level One Wizard, Full Description of each Wizard can be found in Monolith GamingWizards of Wednesdays. Each build allows the Wizard their choice of booster, armor, cape, and helmet. No substitutions.