Vesper’s Host
Vesper's Host Dungeon for a Chance at Icebreaker, can teach if needed!
Vesper's Host Dungeon for a Chance at Icebreaker, can teach if needed!
Are you one of the many people that never got their outbreak perfected quests done? Me too! I have all the switch locations memorized. Bring your ad clearing face and a grapple and let’s make our outbreaks “perfected”.
Location: Strike Playlist (Rotating) Recommended Fireteam: 3 Guardians The Vanguard calls upon its elite. These are not mere missions—they are trials by fire, where only the most prepared endure. Master Strikes are the sharpened edge of the Vanguard’s blade, forged for those who seek precision, coordination, and unrelenting challenge.
Have you created a new character recently and not completed the campaigns for the reason of not wanting to run them solo. Same here! Come chill hang out and let’s work on them together.
Location: Midtown Recommended Fireteam: 1–3 Guardians This is Destiny’s first true tower-defense horde mode, where strategy meets chaos. You’ll earn Scrap by defeating enemies, which can be spent to deploy Trip Mines, Turrets, and Decoys. Every 10 waves culminates in a boss fight aboard a Pyramid ship, with escalating threats and shifting objectives.
Teaching runs for Xeno Protos. Anyone is welcome. Will teach however many people need it.
VOG run for fun, teaching new players that are looking to get back into the game starting off with the easiest raid, as well as running catalyst runs if anyone needs them for vex mythoclast.
Location: Dreaming City – Confluence Recommended Fireteam: 1–3 Guardians Deep within the fractured heart of the Dreaming City lies Eleusinia, the throne world of Mara Sov—now corrupted and shattered by the Taken blight. The Shattered Throne is a descent into madness, a pilgrimage through broken realms where reality bends and shadows whisper. Guardians must navigate this haunted domain to confront Dûl Incaru, the Eternal Return, and halt the curse that threatens to consume the city.
Need a fireteam from clan 1 to run a normal clear of salvations edge on normal difficulty for the clan triumph
Location: Grove of Ulan-Tan Recommended Fireteam: 1–3 Guardians Beneath the surface of forgotten worlds, where light falters and Taken corruption festers, a whisper calls. It is not a voice, but a memory—of Io, of the Black Spindle, of a sniper forged in silence. In The Whisper, Guardians descend into a labyrinth of shadow and precision, where time is the enemy and the path is never straight.
Guardians, it’s time to descend into the depths of the Witness’s twisted domain. Sundered Doctrine is a test of fireteam coordination, precision mechanics, and unwavering focus. Whether you’re chasing that perfect drop, unlocking triumphs, or simply experiencing this dungeon for the first time, this is your chance to conquer it together. What to Expect: • Complete walkthrough of all encounters • Mechanics and roles explained for every phase • Opportunities for loot, triumph progress, and challenges • Chill but focused environment – no one left behind Requirements: • Mic & clear comms • Positive, team-first attitude • learn, adapt, and have fun
Location: Old Russia, Earth – Cosmodrome Recommended Fireteam: 3 Guardians Beneath the rusted bones of the Cosmodrome, the House of Devils stirs once more. Sepiks Prime, reborn and rearmed, awaits in its sanctum—a machine god of wire and wrath. The Devil’s Lair is no longer a relic of the past; it is a crucible for the Vanguard’s elite. On Master difficulty, this Strike becomes a gauntlet of precision, coordination, and unrelenting fire. Guardians must breach fortified Fallen positions, dismantle Walker tanks, and confront Sepiks in a chamber of swirling arc and void. Every step is contested. Every mistake punished. Only those who master their loadouts and their synergy will survive the siege.