Abyssal Assualt
Dive into the pits of Cerrigar! The deeper you dive, the greater the challenge! Strengthen your glyphs and pile on that EXP!
Dive into the pits of Cerrigar! The deeper you dive, the greater the challenge! Strengthen your glyphs and pile on that EXP!
Need a fireteam from clan 1 to run a normal clear of salvations edge on normal difficulty for the clan triumph
Location: Grove of Ulan-Tan Recommended Fireteam: 1–3 Guardians Beneath the surface of forgotten worlds, where light falters and Taken corruption festers, a whisper calls. It is not a voice, but a memory—of Io, of the Black Spindle, of a sniper forged in silence. In The Whisper, Guardians descend into a labyrinth of shadow and precision, where time is the enemy and the path is never straight.
Take down the big bads of Sanctuary! Tonight, ladder bosses meet their match! Looking at you, Belial...
Guardians, it’s time to descend into the depths of the Witness’s twisted domain. Sundered Doctrine is a test of fireteam coordination, precision mechanics, and unwavering focus. Whether you’re chasing that perfect drop, unlocking triumphs, or simply experiencing this dungeon for the first time, this is your chance to conquer it together. What to Expect: • Complete walkthrough of all encounters • Mechanics and roles explained for every phase • Opportunities for loot, triumph progress, and challenges • Chill but focused environment – no one left behind Requirements: • Mic & clear comms • Positive, team-first attitude • learn, adapt, and have fun
Location: Old Russia, Earth – Cosmodrome Recommended Fireteam: 3 Guardians Beneath the rusted bones of the Cosmodrome, the House of Devils stirs once more. Sepiks Prime, reborn and rearmed, awaits in its sanctum—a machine god of wire and wrath. The Devil’s Lair is no longer a relic of the past; it is a crucible for the Vanguard’s elite. On Master difficulty, this Strike becomes a gauntlet of precision, coordination, and unrelenting fire. Guardians must breach fortified Fallen positions, dismantle Walker tanks, and confront Sepiks in a chamber of swirling arc and void. Every step is contested. Every mistake punished. Only those who master their loadouts and their synergy will survive the siege.
Looking to run GoS for the red border quests as well as just to have some fun. Don’t know the raid no problem we will teach you so everyone is welcome!
We will be making a vote on which of the three legend raids you want to learn/do! Whether that's Crotas End, Vault of Glass, or Kings Fall. All will be available to pick best 3 out of 5 and thats what shall be done! Good luck, and Eyes Up Guardian.
Delve into the dungeons of nightmares! Gather your forces, brave the darkness, and face off against Astaroth!
Conquer the Dark Citadel! Kurast calls for aid... will you answer?
Just created a warlock so going thru older campaigns and missions so if you have some of the same to do let’s finish it together.
Helldivers of Super Earth! In the eternal struggle to spread Managed Democracy, the Ministry commands your participation in this incendiary purge against tyranny's hordes. Equip only the righteous flames: Incendiary shotguns, Flamethrower sentries, Napalm Airstrikes, Orbital Napalm Barrages, and all that burns to engulf bugs and bots in purifying fire! Rules: Only Incendiary weapons and grenades., Only Incendiary strategems., Any faction on D7-10., Let the inferno of liberty consume all foes! Report for duty—failure is treason. For Super Earth!