
The Desert Perpetual
Teaching runs for Xeno Protos. Anyone is welcome. Will teach however many people need it.
Teaching runs for Xeno Protos. Anyone is welcome. Will teach however many people need it.
VOG run for fun, teaching new players that are looking to get back into the game starting off with the easiest raid, as well as running catalyst runs if anyone needs them for vex mythoclast.
Dive into the pits of Cerrigar! The deeper you dive, the greater the challenge! Strengthen your glyphs and pile on that EXP!
Need a fireteam from clan 1 to run a normal clear of salvations edge on normal difficulty for the clan triumph
Location: Grove of Ulan-Tan Recommended Fireteam: 1–3 Guardians Beneath the surface of forgotten worlds, where light falters and Taken corruption festers, a whisper calls. It is not a voice, but a memory—of Io, of the Black Spindle, of a sniper forged in silence. In The Whisper, Guardians descend into a labyrinth of shadow and precision, where time is the enemy and the path is never straight.
Ready to test your luck? Join us for a LIVE Snakes & Ladders event, built right in-game! Roll the dice, climb the ladders, dodge the snakes, and race to the top! What to Expect: Custom-built in-game board Prizes for winners Chaotic fun with friends Live commentary & hype No skill needed – just luck and laughs. Come for the prizes, stay for the snakes.
Ready to test your luck? Join us for a LIVE Snakes & Ladders event, built right in-game! Roll the dice, climb the ladders, dodge the snakes, and race to the top! What to Expect: Custom-built in-game board Prizes for winners Chaotic fun with friends Live commentary & hype No skill needed – just luck and laughs. Come for the prizes, stay for the snakes.
Take down the big bads of Sanctuary! Tonight, ladder bosses meet their match! Looking at you, Belial...
Guardians, it’s time to descend into the depths of the Witness’s twisted domain. Sundered Doctrine is a test of fireteam coordination, precision mechanics, and unwavering focus. Whether you’re chasing that perfect drop, unlocking triumphs, or simply experiencing this dungeon for the first time, this is your chance to conquer it together. What to Expect: • Complete walkthrough of all encounters • Mechanics and roles explained for every phase • Opportunities for loot, triumph progress, and challenges • Chill but focused environment – no one left behind Requirements: • Mic & clear comms • Positive, team-first attitude • learn, adapt, and have fun
Location: Old Russia, Earth – Cosmodrome Recommended Fireteam: 3 Guardians Beneath the rusted bones of the Cosmodrome, the House of Devils stirs once more. Sepiks Prime, reborn and rearmed, awaits in its sanctum—a machine god of wire and wrath. The Devil’s Lair is no longer a relic of the past; it is a crucible for the Vanguard’s elite. On Master difficulty, this Strike becomes a gauntlet of precision, coordination, and unrelenting fire. Guardians must breach fortified Fallen positions, dismantle Walker tanks, and confront Sepiks in a chamber of swirling arc and void. Every step is contested. Every mistake punished. Only those who master their loadouts and their synergy will survive the siege.
Looking to run GoS for the red border quests as well as just to have some fun. Don’t know the raid no problem we will teach you so everyone is welcome!
You’ll get a list. The world is your playground. Go find the stuff. Search forests, caves, villages, and ruins Check off each item as you find it Race against other players or take your time Prizes for those who complete the list first—or with style! Whether it’s a golden carrot, a skeleton skull, or something... suspiciously fishy, every item has its place. Some are easy. Some are sneaky. All are somewhere out there. Ready to hunt? Grab your gear, grab the list, and get moving!