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Infographic slide titled What the Next Era of Game Engines Means for Indie Studios, comparing Godot, Unreal Engine 5, and Unity features.

What the Next Era of Game Engines Means for Indie Studios

There was a time when making a game with production values matching major studios required tens of millions of dollars, bespoke proprietary engines, and a team of hundreds of developers. That era is officially over. Today, the gap between a massive AA studio and a core team of three working

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Monolith x Ascent rivals

A Conversation with David Yagi from Genun Games

A Conversation with David Yagi from Genun Games — One of the Cofounders of Ascent Rivals At Monolith, we love shining a spotlight on passionate creators who push boundaries in gaming. Today, we’re excited to feature David Yagi from Genun Games, one of the developers behind Ascent Rivals—a high-octane multiplayer

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open door beside white paint wall

How Horror Games Evolved and Changed the Way We Play Forever

From clunky tank controls to full-body VR terror, horror games didn’t just scare us, they reshaped how we play games entirely. Horror is the only genre that can make you hesitate before opening a door. Not because you lack skill, and not because the game is unfair, but because your

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ar of the Indie Powerhouse

2026 and the Rise of the Indie Powerhouse

Monolith Gaming is stepping into 2026 with a clear message: this is the year independent studios redefine the gaming landscape. Across every genre and platform, indie developers are outpacing expectations, out innovating major publishers, and capturing the imagination of players hungry for originality. This isn’t hype. This isn’t wishful thinking.

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Monolith Gaming

David vs. Goliath: How Indie Games Are Competing with Gaming Giants

The gaming industry has long been dominated by big studios, companies with massive budgets, massive teams, and massive marketing campaigns. From AAA blockbusters to franchise sequels, the expectation has always been that bigger is better. But in recent years, a new contender has emerged: indie games. Small studios, solo developers,

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